

Maybe it was the fast travel system guaranteeing that you only had to walk there once before you could revisit with just a click. However, in titles like Fallout 3 or Skyrim, where the distances are far greater, walking for 10 minutes to reach some destination didn't feel like such a chore. RPGs, inherently, come packed with a lot of traveling. The thing that I hated the most about the game was all the senseless running around. Now, Borderlands 2 still has a few flaws. The important thing is that the balance between looks and performance is still very good, so people with low-tier computers can probably still enjoy this one. Pandora definitely looks much more clear and crisp than before, but the cartoony cel-shading graphics are still there, so it's pretty hard to tell how much better the visuals actually got. Visually, the game also seems to have been slightly improved as well. The general user-interface and inventory system, while keeping the same feel as the original, have also been reworked to a much better design that makes item management and stat weighing very instinctive. Also in the quest department, even the most banal side-mission now has voice-acting and somewhat of a plot, trivial as it might be. Missions and side-missions are now very easy to pick up and turn in through MMO-style markers on the map, as opposite to Claptrap just telling you someone has a quest for you and you having to spend 30 minutes looking for the quest-giver. In terms of the actual game, the addition of a mini-map to replace the first game's clunky waypoint-compass system is a simple yet incredible improvement. This time around, every character you talk to is absolutely hilarious. The original Borderlands still tried to retain a gloomy, somber feel that it never quite achieved. Firstly, the game became a ton more humorous. Borderlands 2 made noticeable improvements in terms of gameplay and presentation. However, not everyone of us had the chance to play the game like that and, if multi-player wasn't an option, you were left with what was a pretty bland FPS-RPG hybrid.



Whether it was the Pokemon variant - farming the content solo and jumping online to pewpew some randoms - or the Diablo variant - farming the content online with other players - the idea was focused on running the same bosses and levels over and over trying to acquire some very rare and special gear, to then reign supreme in duels. The other option was pubstomping some kids in PvP. If you had a bunch of friends you could LAN with, it was fantastic: funny, challenging and you had many hours of gameplay. When it came out, I felt it wasn't such a great single player game, but it had huge potential to be either a classic LAN-party game or an internet competitive one. Borderlands 2 builds up on the original game, streamlining some features and improving the overall experience, while keeping the concept behind the original game intact.
